Monday, July 31, 2017


Скорее подборка впечатлений, нежели полный репорт.
Отыграли пару игр по вселенной Warhammer 40k по правилам Pulp Alley. Не долго думая события отнесли к нашему скромному домашнему сектору. Первый сценарий свел двух инквизиторов в погоне за артефактами на потерпевшем бедствие грузовом судне.

Played a few games of Pulp Alley set in Warhammer 40k. In Irelia Sector, our homebrew sector, to be precise. First Scenario were centered around two inquisitorial warbands, who were hunting artefacts on a derelict space freighter.

В общем и целом, я был слишком увлечен избиванием хэнчмэнов, и позволил Жененому инквизитору забрать три из пяти сюжетных поинтов. По итогу - артефакты все равно забрала Инквизиция. Будет задел на следующую ролевку в секторе Ирелия

All in all, my league were too busy beating up opponents allies, so his sidekick and leader got 3 of 5 plot points. Inquisition got the artifacts anyway =) This will be an interresting starting point for a future adventures in Irelia.

Потратив совсем немного времени на первый сценарий, мы решили сыграть еще раз, быстро накидав банты и расставив террейн. Банды были выбраны так, что идеально подходили под последнюю ролевку по Dark Heresy. Сюжетно она также происходила на планете Мелена в секторе Ирелия, и наша партия распутывала детективную историю в то время, когда на планете начиналось анти-имперское восстание. Думаю именно такая стычка мятежников под предводительством поклонников хаоса и имперской гвардии могла иметь место.

First game were quick, so we gathered terrain and new leagues for another game. It happened, that leagues chosen were ideal match for our last Dark Heresy campaign. It were set on planet Melena in Irelia Sector. Players were uncovering a detective plot in the middle of rebellion. So a league of imperial guardsmen and league of cultists were a perfect choice to play some events of this rebellion.

И снова Женя обошел меня по сюжетным точкам. Хотя надо сказать, что попробовал новые способности из книги Палп Эллей я остался доволен. За игру я не потерял ни одного гвардейца, хотя хаоситы очень старались отправить их на тот свет пулями и магией.

Once again my opponent won by plot points. Tried a few abilities i did not used before. And it was very effective, as I did not lost a single guardsman.

Так же, вот что я нашел в почтовом ящике пару недель назад. Забавно как можно добавить в настольный варгейм элементы ККИ.

Also, this arrived a few weeks ago. Funny how you can add a tradable card game elements in a tabletop wargame.

Monday, June 26, 2017

Cavemen in Normandy!

Не так давно группа ученых Туле нашла в Гималаях несколько замороженных пещерных людей. Решено было доставить их в секретную лабораторию в оккупированной Франции и оживить, но эксперимент пошел не по плану. Неандертальцы освободились и теперь бродят по пригородам Нормандии. Оперативники Туле были отправлены, чтобы найти и ликвидировать их.

A while ago a group of frozen cavemen were found in Himalaya by Thule scientists. They were moved to a secret facility in occupied France, somewhere in Normandy. Scientists returned the cavemen to life, but the results were unexpected. Cavemen broke free, and now roam french suburbs at night. A group of operatives were sent to find them.

Пока французский городок спокоен. Нацисты быстро продвигаются через город, чтобы найти свидетельства присутствия пещерных людей. На другой стороне стола, первобытные охотники используют свои умения, чтобы незаметно передвигаться по бетонным джунглям.

French town is quiet for now. Nazi operatives move swiftly to locate evidence of cavemen whereabouts. On the over side, cavemen are using their hunting skills to remain unseen in between strange stone constructions.

Нацисты успешно забирают две сюжетные точки. пока удача на их стороне.

Nazis successfully uncover two plot points in short time. The luck were on their side for now.

Но внезапно Ганц и Франц замечают тень среди ящиков вблизи склада. Атака неандертальцев внезапна и яростна.

Suddenly Hanz and Franz saw a shadows between the crates near the storehouse. The cavemen attack were fast and furious.

Остальные бойцы спешат на помощь, только для того, чтобы быть сметенными пещерными людьми. По пути они еще и теряют сюжетные точки.

The remaining team raced to the rescue, only to be as well massacred. Also they dropped all plot points in the process.

Когда с подручными было покончено, пещерные люди настигают и офицера. В последней попытке сбежать он сигает с моста в реку. Где его уже подстерегает неожиданный неандерталец.

When henchmen were done, cavemen came for the Officer. In last desperate attempt to flee he dodged from the bridge into the flooding water. When suddenly an unexpected caveman rose from the waters (the Hostile fortune card).
A swift and unexpected defeat. Thule will surely remember this.

Saturday, June 17, 2017


Пробую возможные конверсии для БладБола. Пока не определился с тематикой команды. Кислев возможно. Или Сартозианские пираты. Или Мордхеймские Метеоры. Иногда просто слишком много идей.

Testing some conversion possibilities for my Blood Bowl team. Not sure what theme to pick up. Kislev maybe. Or Sartosan pirates. Or Mordheim Meteors. Too many ideas sometimes.

Немного стандартных прозрачных баз для команды. Нахожу предпочтительным, чтобы фигурки не выделялись травкой с подставки на бетонной дороге или наоборот.

And some standart (for me) clear acrylic bases. I found myself liking when miniatures dont stand out from terrain.

Monday, June 5, 2017

Echoes of Weird War

A gang for a Pulp Alley games.

This is something special, as it is based on old Savage World campaign we used to have in Weird War setting. Standartenfuhrer Mitke were a Thule occult society agent and a recurring foe of our characters. We had a lot of fun together with this bastard. Mitke was somewhat different from plain Nazi officers and foes we encountered. He always had that aura of secret around him, and I still have a feeling he is a part of something greater and much sinister than just a Nazi occult weirdo.

Represented here with fellow Thule agent Helga Von Schmidt and a few henchmen.

And a few simple terrain pieces for local gaming club. Suitable for modern and pulp alike. The roof is removable, though i scewed up a bit, and it might end up glued to the carcass.

Saturday, May 27, 2017

Of Archaeologists and Cars

Yet a few more miniatures for Pulp. Big bad wolf and Indiana Jones/Lara Croft wannabe.
Gave her a name of Francesca "Frankie" Carter. More of a grave robber she is, even willing to work with the nazis for a fresh findings of old ages.

Also found a suitable car for 1930s.

Saturday, May 13, 2017


Got this delivered yesterday. The quality is A-, sadly the cards are not plastic.
Now I have a whole bunch of rewards and fortune to play Pulp Alley. Going to get some card protectors soon.

Thursday, May 11, 2017


Few more characters for Pulp Alley. Statuesque miniatures are superb pieces. this particular three reminded me of noir style Witcher fan art. Colors are not 100% match, but hope I caught the style.

Also a group of nazi henchmen for weird war gaming. Going to use this for a demonstration game of Pulp Alley.

A pulp adventures will not be complete without some pulpish creatures. This will do great as scenario plot points or monster encounters.

And a little bit for the progressing terrain. Picture frames for mansion pieces. This will make walls more alive. A plane is also a valuable piece. Who knows when you need one? Unassembled for the ease of painting.

Sunday, April 23, 2017

Crapy Photo Time!

I was struggling to make my usual photos even worse.
This time my victims were Pulp Alley heroes, unnamed woman reporter/detective and pistol armed catholic priest.

Also some random bits, for generic plot points.